Red Rope: Don't Fall Behind Download] [full Version]
- elzogynebufi
- Sep 4, 2019
- 7 min read
Updated: Mar 8, 2020
About This Game Red Rope: Don’t Fall Behind is an allegorical local co-op game: the two protagonists are the archetypal couple, united by a rope that represents their bond.Their link has a double meaning: it surely is a restriction, a promise, a limit to their liberty, but it is also an alliance, a pact, a synergy. Without their link, the rope, they wouldn’t be able to survive the insidious labyrinth in which they move, they would be defenceless facing the macabre presences that torment them, they would be indiscernible from the roaming shadows they themselves sacrifice to strengthen their bond.The labyrinth is a cosmological representation, a mandala, where every area, every enemy, every value and every geometry has an intentional symbolic placement.What the players have to face is an initiatory journey in search of the key that opens the exit door.An arduous and difficult challenge, a cathartic ritual, that only the most valiant players will be able to carry out, players with a special elective affinity.Key Features:Play with a friend or try alone. It won’t be easy either way.You are trapped in a labyrinth: more than 100 hand-designed levels full of tension, action and mystery separate you from the exit.The rope is the only weapon at your disposal.Battle dozens of unpredictable enemies, learn their moves and plan yours. No tactics means death.Solve puzzles: carefully observe and exploit the many mechanisms.Discover a world packed with symbols to decipher and bizarre inhabitants.Defeat 4 minibosses and 5 bosses on the path to triumph.Climb the global chart but beware: every action has consequences.The game continues beyond the screen: communication and complicity are paramount.At least 10 hours of gameplay. Or 100 if you are not up to the challenge.A true hardcore experience: only a few will succeed. 7aa9394dea Title: Red Rope: Don't Fall BehindGenre: Action, Adventure, IndieDeveloper:YonderPublisher:IndieGalaRelease Date: 21 Jul, 2016 Red Rope: Don't Fall Behind Download] [full Version] Red Rope is a game that truly embrace the expressive potential of this medium, extending the interaction to the way of physically playing it, making it a really different game if you choose to play it alone, or with the many different people you may play with. It's clever level and game design makes it really perfect to be a medium between the two players, becoming an interesting way of communicate and enstablishing a particular bond.But it's also a fun game to play, with nearly perfect level design and pixel art, a very interesting yet subtle narrative, incredible encounter design and really hard to overcome challenges.I hate people saying "it's not for everybody, I can't picture one single human being who would not benefit from playing this, so go grab it!. As hard and as, sometimes, frustating as it was, i have to say: It was worth it, it was amazing.The puzzles are nice, some of them even uniques.The enemies are so mysterious and most of them are so different from each other and they fit the atmosphere of the game so well.If you are in for a difficult game with a deeper meaning in it, grab this one.But be warned: it's not for everyone. The labyrinth, just as life itself, is a test of endurance, a forger of bonds.. This game compelled me to write a review. First saw this featured on the main store page, I was curious. I honestly thought you could play co-op online but was slightly saddened to find out that it is local co-op only, I didnt pay enough attention to the tags. I wanted to get my 7.99s worth so I played about 3 hours solo.Death followed, MUCH death. I hadnt died so much since the Souls.After about 50 deaths I retrieved my first bronze key in the House of Spring and was so pleased with myself; only to discover I would need two more to proceed into one of the bronze doors, Then I realized there were 3 other types of keys obviously leading to more difficult rooms,,. That is when my hopes ended. It would be nearly impossible for me to get through this entire labyrinth alone. So I was forced to summon some bros.For the next 6 hours, it've been playing co-op with my two bestfriends. A girl and guy who happen to be dating. Yes, I am that third-wheel bro. Prior to playing, I had convinced them that it would be easy and all they had to do was use either the left or right joystick to navigate their character through the labyrinth. They were mislead and it was amusing to experience them suck at staying alive. We've only experienced the first few Houses. I can't imagine what the other more difficult Houses will be like.The best thing about this game is that it brings that old console co-op feel and its perfect. You find yourself garnering techniques such as the "wind-mill attack", as we dubbed it, where you make the rope whip in rotation to eliminate the lesser undead. The "stand on the ledge then drop down and run towards me to encircle the brute\/witch while I've lured the brute\/witch". Herding shadows like cattle, which happens to be immensly satifying. Luring a minotaur to plummet to it's death. Quadruple guard kills. Playing and finding out which tactics are best is so fun with a friend. Getting through each house will be torturously satisfying.Great game to pass time and unhinge neighbors who hear your despair and your pleasure.. An interesting idea that sold me on giving it a try.But after a half hour of local co-op play, both of us realized we were playing to end the irritation of every single room. And the moment we did, and the new puzzle loaded, we knew with a look how frustrating it would be.- The finicky controls- The tiny play areas- The annoying hands that pop up without warning, grab you and (more often than not) pull you to your death without much you can do about it. It's this last part -the powerful feeling of "that's just unfair"- prevalent in the game, and not it's difficulty, that turned us away. The game likes killing you without providing any indication that you're about to die, until it's too late. Not recommended if you prefer games that communicate information you need to know when making decisions. I enjoy difficult challenges, but very much dislike trial-and-error style traps.. Red Rope is an amazing game that made me feel like my brain was expanding while playing it. It takes an amazing puzzle game to accomplish the feat of actually making you feel slowly smarter instead of just making you feel like you put the square peg in the square hole.I played it solo. I actually do not recommend playing it with another player unless you have a friend that you would risk your life for. I feel like there is so much co-ordination needed between the two parties in this game that it would take under an hour of gameplay to want to wring a noose around your friend's neck. Solo is perfectly doable, but it has a high learning curve. But it feels amazing once you grasp onto it- after a while it just gets automatic and you can control the two characters flawlessly without even thinking about it. It totally makes up for the beginning being rough with you making all sorts of dumb mistakes.There are a lot of weird confusing mechanics here, but all of them took a very short amount of time to learn. It's offbeat nature of scoring mechanics (or "morality" if you want to go with the tacked on art game premise this game apparently has according to the advertising, even though it's completely absent in game) and gameplay tricks lead to a very zen and tense experience at the same time. You are limited in lives, but you also know that enemies don't respawn when you die in this game except a certain type so you can suicide to clear a room if need be. It creates this balance of knowing when dying is worth it and when to take the bullet to clear a tricky situation.Like most games though, it turns out the things you like most are easiest to criticize. There are a lot of issues with this game. The music sucks. I like the droning odd style of it, but it gets easily repetitive and sounds underproduced. There is also only a total of like 9 songs, so no matter what dungeon you go into if it's the same "level" dungeon (there are 4 per level) it will always have the same song. Some dungeons are also clear wastes of time or lives because of how much harder they are in comparison to the rest of the dungeons. Particularly, the summer, air, and pestilence dungeons are so tricky that you might as well go through literally anything else. Luckily it's like the developers anticipated this, and you only need a total of two dungeons on each level to make it to the final boss. So you can effectively skip half the game. Also, a small handful of rooms are balanced for longer ropes. This is terrible, because every time you die your rope gets reset. So if you screw up in these rooms, you will likely have to pixel hunt with your characters just to stay alive. There was one room in particular in the rightmost silver key dungeon where you have to travel across moving platforms with buttons on them, and I swear you have to land on the exact pixel if you have the smallest rope size. It doesn't feel like a challenge or a smart puzzle, just frustrating tedium.All that aside, I highly recommend the game. The developers are great as they fix bugs quick and even have a promotion where the first 50 people to beat the game get pixel art done of them to put into the game. The game isn't impossible, so if that interests you and you have 10 hours aside to spare, maybe it's worth setting that up as a goal?It's been a long, long, long while since I've played a puzzle game this good. As unpolished as it is in some aspects, it makes up for it with pure genius in other parts.. What an amazing and imaginative game it is! Not only your fingers should be flexible, but also you should have enough patience, wisdom and courage to understand and survive the labyrinth.Moreover, I think there are some metaphors in this game to be revealed. Playing it with WASD and direction key is eggache, and you should have a joypad.\t
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